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"stop" Button In Tkinter

I'm trying to have a turtle animation start with a button and stop with a button. It's very easy to start with a button but I can't seem to be able to figure out a stop button? Her

Solution 1:

You cannot stop each draw statement unless you provide a checker in between each line drawn.

The below code is just a rough mock up of how you could make something to check for a tracking variable used to tell it to no longer draw new lines.

The closest thing you can do to being able to stop drawing is something like this:

import turtle
import tkinter as tk

def start():
    global tracker
    tracker = False
    if tracker == False:
        t.forward(100)
    if tracker == False:
        t.right(90)
    if tracker == False:
        t.forward(100)
    if tracker == False:
        t.left(90)
    if tracker == False:
        t.forward(100)
    if tracker == False:
        t.right(90)
    if tracker == False:
        t.forward(100)
    if tracker == False:
        t.right(90)
    if tracker == False:
        t.forward(100)


def stop():
    global tracker
    tracker = True

def clear():
    canvas.delete("all")

root = tk.Tk()
tracker = False
canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()

t = turtle.RawTurtle(canvas)

tk.Button(text = "Start", command = start).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)

root.mainloop()

This will at least stop drawing after each line but you cannot stop mid line draw.

Just for the fun of it if we add some tracking variables and use some cleaner logic we can start, stop and start again.

Update: From @cdlane's comment below I have added addition tracking and updated the clear function. This should allow for start stop start without issues and also be able to clear the field.

import turtle
import tkinter as tk

defstart(turtle_object, draw_path):
    global tracker, start_ndex, end_ndex, started
    tracker = Falseif started == False:
        started = Truefor i inrange(start_ndex, end_ndex):
            if tracker == Falseand i <= end_ndex:
                pth = draw_path[i]
                if pth[0] == "f":
                    turtle_object.forward(pth[1])
                elif pth[0] == "r":
                    turtle_object.right(pth[1])
                elif pth[0] == "l":
                    turtle_object.left(pth[1])
                start_ndex += 1defstop():
    global tracker, started
    tracker = True
    started = Falsedefclear():
    global t, tracker, started, start_ndex
    canvas.delete("all")
    tracker = False
    start_ndex = 0
    started = False
    t = turtle.RawTurtle(canvas)

root = tk.Tk()
tracker = False
start_ndex = 0
started = False# added this tracking variable to prevent issues with spamming the start button.

draw_path = [["f", 100], ["r", 90], ["f", 100], ["l", 90], ["f", 100], ["r", 90], ["f", 100], ["r", 90], ["f", 100]]


end_ndex = len(draw_path)

canvas = tk.Canvas(width = 500, height = 500)
canvas.pack()

t = turtle.RawTurtle(canvas)
tk.Button(text = "Start", command = lambda: start(t, draw_path)).pack(side = tk.LEFT)
tk.Button(text = "Stop", command = stop).pack(side = tk.LEFT)
tk.Button(text = "Clear", command = clear).pack(side = tk.LEFT)
root.mainloop()

Solution 2:

I agree with the ideas in @Mike-SMT's answer but I'd go about it a different way. The turtle and its controls seem very much like a Python generator to me so I've recast it as such. The turtle moves along a path, one pixel at a time, yielding control which may, or may not return. Or it may exhaust its path and stop the iteration:

import tkinter as tk
from turtle import RawTurtle

PATH = [(100.00, 0.00), (100.00, -100.00), (200.00, -100.00), (200.00, -200.00), (100.00, -200.00)]

defrun():
    for position in PATH:
        turtle.setheading(turtle.towards(position))

        while turtle.distance(position) > 1:
            turtle.forward(1)
            yielddefstart():
    global generator, running

    running = Truewhile running:
        try:
            next(generator)

        except ValueError:  # user clicked start but already runningreturnexcept TypeError:  # new run
            turtle.reset()
            generator = run()

        except StopIteration:  # end of complete run
            generator = None
            running = Falsebreakdefstop():
    global running
    running = Falsedefclear():
    global generator
    turtle.reset()
    generator = None

root = tk.Tk()
canvas = tk.Canvas(width=500, height=500)
canvas.pack()

turtle = RawTurtle(canvas, "turtle")

running = True
generator = None

tk.Button(text="Start", command=start).pack(side=tk.LEFT, expand=tk.TRUE)
tk.Button(text="Stop", command=stop).pack(side=tk.LEFT, expand=tk.TRUE)
tk.Button(text="Clear", command=clear).pack(side=tk.LEFT, expand=tk.TRUE)

root.mainloop()

Also the clear button works but afterwards the start button doesn't work anymore. If someone can help me with that as well.

You can replace your current clear() function with:

def clear():
    t.clear()

if you just want to erase the path that's been drawn but leave the turtle where it ended up. If you want to erase the path and reset the turtle back to the starting point, instead do:

def clear():
    t.reset()

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