Hide And Seek/maze Game In Pygame Not Working
I'm making a hide and seek/maze game. I'v bean working in the maze but when i move it sometimes skips past it even though i made conditions. I haven't added the other player yet, r
Solution 1:
Please learn about lists, loops and pygame.Rect
.
For instance:
import pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
wrects = [(50, 50, 200, 25), (200, 50, 25, 250), (250, 200, 200, 25), (50, 200, 25, 200), (250, 100, 25, 200),
(300, 250, 25, 200), (350, 225, 25, 200), (75, 325, 200, 25), (25, 150, 150, 25), (100, 200, 75, 100)]
walls = [pygame.Rect(r) for r in wrects]
Svel = 1
red = pygame.Rect(225, 225, 25, 25)
running = True
clock = pygame.time.Clock()
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = Falseif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
red.x = max(red.x - Svel, 0)
for wall in walls:
if red.colliderect(wall):
red.left = max(red.left, wall.right)
if keys[pygame.K_RIGHT]:
red.x = min(red.x + Svel, 500)
for wall in walls:
if red.colliderect(wall):
red.right = min(red.right, wall.left)
if keys[pygame.K_UP]:
red.y = max(red.y - Svel, 0)
for wall in walls:
if red.colliderect(wall):
red.top = max(red.top, wall.bottom)
if keys[pygame.K_DOWN]:
red.y = min(red.y + Svel, 500)
for wall in walls:
if red.colliderect(wall):
red.bottom = min(red.bottom, wall.top)
screen.fill([255,255,255])
for wall in walls:
pygame.draw.rect(screen, [0,0,0], wall)
pygame.draw.rect(screen, [255,0,0], red)
pygame.display.flip()
pygame.quit()
Post a Comment for "Hide And Seek/maze Game In Pygame Not Working"