Pygame.mixer.Sound.play Is Irregular Although Fired Regularly
Solution 1:
Here is an idea for an alternative approach.
If the goal is to play a sound in regular intervals,
you might get better results if you (dynamically) pad the sound to the desired interval length,
and then simply loop it with Sound.play(loops=-1)
.
If there are just a handful of valid intervals, it might be easiest to store dedicated sound files and load the appropriate one.
Otherwise, the pygame.sndarray
module provides access to
a numpy
array of the raw sound data, which makes it possible
to dynamically generate sound objects of the desired length:
import pygame
import numpy
# Helper function
def getResizedSound(sound, seconds):
frequency, bits, channels = pygame.mixer.get_init()
# Determine silence value
silence = 0 if bits < 0 else (2**bits / 2) - 1
# Get raw sample array of original sound
oldArray = pygame.sndarray.array(sound)
# Create silent sample array with desired length
newSampleCount = int(seconds * frequency)
newShape = (newSampleCount,) + oldArray.shape[1:]
newArray = numpy.full(newShape, silence, dtype=oldArray.dtype)
# Copy original sound to the beginning of the
# silent array, clipping the sound if it is longer
newArray[:oldArray.shape[0]] = oldArray[:newArray.shape[0]]
return pygame.mixer.Sound(newArray)
pygame.mixer.init()
pygame.init()
sound = pygame.mixer.Sound('sound.wav')
resizedSound = getResizedSound(sound, 0.2)
resizedSound.play(loops=-1)
while True:
pass
Using just pygame (and numpy), this approach should have a good chance for an accurate playback.
Solution 2:
For me the thing worked much better, if i did:
pygame.mixer.pre_init(44100, -16, 2, 256)
before any of the pygame init
functions.
Solution 3:
Ok, you should try using the other way to load a sound:
pygame.mixer.music.load(file=file_directory str)
To play the sound use:
pygame.mixer.music.play(loops=*optional* int, start=*optional* float)
Your code may look like this:
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.music.load('sound.wav')
def playSound():
sound.pause()
sound.play()
while True:
pass
For me, that worked better but I am on python 3.7.2 . I don't know about python 3.5, but there aren't many difference between 3.5 and 3.7.2. That should work!
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